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    <title>Videos</title>
    <description>Videos</description>
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      <title>IEEE Top Trends for 2012 at CES: Everything Connected</title>
      <description>&lt;img align="left" vspace="5" hspace="10" width="108" src="http://ieeetv.ieee.org/assets/video-images/thumb/128061.jpg"&gt;IEEE Fellow and chief technology officer at Broadcom Corporation, Dr. Henry Samueli, discusses the trend of connectivity at the 2012 Consumer Electronics Show. According to Samueli, CES is no longer just about who can make the biggest and the best device, rather a key trend for 2012is connecting those devices in a way that's transparent to the consumer.  For more from IEEE at 2012 CES visit http://www.Facebook.com/IEEEOrg</description>
      <link>http://ieeetv.ieee.org/play?video_id=128061</link>
      <pubDate>Wed, 01 Feb 2012 06:00:00 GMT</pubDate>
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      <title>IEEE Top Trends for 2012 at CES:  Metadata Automatically Organizes Digital Content</title>
      <description>&lt;img align="left" vspace="5" hspace="10" width="108" src="http://ieeetv.ieee.org/assets/video-images/thumb/128059.jpg"&gt;IEEE Senior Member and Vice President of Operations and Planning for IEEE Consumer Electronics Society, Dr. Thomas Coughlin, discusses global consumer electronics trends to expect in 2012 including devices that automatically aggregate and generate data such as location and time stamp information. Dr. Coughlin explains how metadata, the information about the information, will help consumers find information more easily, and describes the technologies driving this trend.  For more from IEEE at 2012 CES visit http://www.Facebook.com/IEEEOrg</description>
      <link>http://ieeetv.ieee.org/play?video_id=128059</link>
      <pubDate>Wed, 01 Feb 2012 06:00:00 GMT</pubDate>
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      <title>IEEE Top Trends for 2012 at CES:  Home Networking Technologies</title>
      <description>&lt;img align="left" vspace="5" hspace="10" width="108" src="http://ieeetv.ieee.org/assets/video-images/thumb/128057.jpg"&gt;IEEE Associate Member, Oleg Logvinov, discusses the trend of home networking technologies at the 2012 Consumer Electronics Show. Logvinov predicts 2012 will be the year more home networking technologies converge, enabling consumers to use these devices for a wholistic experience such as using a cell phone to activate the TV, various home automations,and home energy management. Logvinov notes the benefits for consumers include the ability to monitor energy use, allowing them to modify their behavior to become more energy efficient.  For more from IEEE at 2012 CES visit http://www.Facebook.com/IEEEOrg</description>
      <link>http://ieeetv.ieee.org/play?video_id=128057</link>
      <pubDate>Wed, 01 Feb 2012 06:00:00 GMT</pubDate>
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      <title>IEEE Top Trends for 2012 at CES: Tipping Point for Video Entertainment on the Web</title>
      <description>&lt;img align="left" vspace="5" hspace="10" width="108" src="http://ieeetv.ieee.org/assets/video-images/thumb/128060.jpg"&gt;Streaming web-based video on televisions has steadily gained popularity with consumers, but in 2012, the U.S. will reach a tipping point when users will extend beyond the tech-savvy and early adopters of Wi-Fi enabled TVs, says IEEE Senior Member Richard Doherty. Several companies at CES are poised to capitalize on that trend, showcasing products that give consumers more options for streaming their favorite web content on their TVs.</description>
      <link>http://ieeetv.ieee.org/play?video_id=128060</link>
      <pubDate>Wed, 01 Feb 2012 06:00:00 GMT</pubDate>
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      <title>IEEE Top Trends for 2012 at CES: Cloud-Based Applications</title>
      <description>&lt;img align="left" vspace="5" hspace="10" width="108" src="http://ieeetv.ieee.org/assets/video-images/thumb/128058.jpg"&gt;IEEE Fellow, Stuart Lipoff, discusses the trend of cloud-based applications at the 2012 Consumer Electronics Show. According to Lipoff, these services, such as the iCloud, are able to take complex processing situations that aren't practical to do in a small, inexpensive device and battery and store the information in the cloud. Lipoff notes how the device is then used as a terminal to get access to the information and coordinate things that would have been otherwise impossible. Lipoff descries new applications such as pattern recognition and various forms of artificial intelligence, such as facial recognition, as being some of these applications shown at CES.  For more from IEEE at 2012 CES visit http://www.Facebook.com/IEEEOrg</description>
      <link>http://ieeetv.ieee.org/play?video_id=128058</link>
      <pubDate>Wed, 01 Feb 2012 06:00:00 GMT</pubDate>
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      <title>IEEE Top Trends for 2012 at CES:  Nahum Gershon, IEEE Senior Member</title>
      <description>&lt;img align="left" vspace="5" hspace="10" width="108" src="http://ieeetv.ieee.org/assets/video-images/thumb/128056.jpg"&gt;Dr. Nahum Gershon, IEEE Senior Member, says in-home technology's influence on business technology decisions will continue to build in 2012. According to Dr. Gershon the consumerization of IT will drive companies to provide more access to social media networks and applications, as well as issue more mobile devices like tablet computers to their increasingly tech-savvy employees. A recent example is the increasing use of video chat applications such as Skype to connect business professionals working in different regions, says Gershon. In 2012, he predicts that people will begin using tablets and smartphones with geo-location applications to inform colleagues where they are working (e.g. in the office or off-site).</description>
      <link>http://ieeetv.ieee.org/play?video_id=128056</link>
      <pubDate>Wed, 01 Feb 2012 06:00:00 GMT</pubDate>
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      <title>APEC 2012 Preview</title>
      <description>&lt;img align="left" vspace="5" hspace="10" width="108" src="http://ieeetv.ieee.org/assets/video-images/thumb/128055.jpg"&gt;APEC 2012 continues the long-standing tradition of addressing issues of immediate and long-term interest to the practicing power electronics engineer. Outstanding technical content is provided at one of the lowest registration costs of any IEEE conference. APEC 2012 will provide:      The best power electronics exposition.     Professional development courses taught by world-class experts.     Presentations of peer-reviewed technical papers covering a wide range of topics.     Time to network and enjoy the company of fellow power electronics professionals in a beautiful setting.</description>
      <link>http://ieeetv.ieee.org/play?video_id=128055</link>
      <pubDate>Tue, 31 Jan 2012 06:00:00 GMT</pubDate>
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      <title>Virtual World Symposium  - Project Direct</title>
      <description>&lt;img align="left" vspace="5" hspace="10" width="108" src="http://ieeetv.ieee.org/assets/video-images/thumb/128049.jpg"&gt;The purpose of this symposium is introduce 1) present tutorials and examples of usage of a selected virtual social environment, Second Life, which is being used by the IEEE professional organization to educate, communicate, and promote membership collaboration, present examples of Second Life and other virtual worlds being used in a wider range of engineering fields such as architecture, mechanical design, corporate group meetings, 2) present a keynote address by an IEEE Instrumentation &amp;amp; Measurement Society Distinguished Lecturer on research topics in the area of virtual social environments and multi-player gaming, and, 3) host a "geekfest" event with presentations demonstrating wide-ranging universe of virtual worlds, applications, tools, and situations.</description>
      <link>http://ieeetv.ieee.org/play?video_id=128049</link>
      <pubDate>Thu, 19 Jan 2012 06:00:00 GMT</pubDate>
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      <title>Virtual World Symposium  - IEEE Islands</title>
      <description>&lt;img align="left" vspace="5" hspace="10" width="108" src="http://ieeetv.ieee.org/assets/video-images/thumb/128051.jpg"&gt;The purpose of this symposium is introduce 1) present tutorials and examples of usage of a selected virtual social environment, Second Life, which is being used by the IEEE professional organization to educate, communicate, and promote membership collaboration, present examples of Second Life and other virtual worlds being used in a wider range of engineering fields such as architecture, mechanical design, corporate group meetings, 2) present a keynote address by an IEEE Instrumentation &amp;amp; Measurement Society Distinguished Lecturer on research topics in the area of virtual social environments and multi-player gaming, and, 3) host a "geekfest" event with presentations demonstrating wide-ranging universe of virtual worlds, applications, tools, and situations.</description>
      <link>http://ieeetv.ieee.org/play?video_id=128051</link>
      <pubDate>Thu, 19 Jan 2012 06:00:00 GMT</pubDate>
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      <title>Virtual World Symposium  - SciLands</title>
      <description>&lt;img align="left" vspace="5" hspace="10" width="108" src="http://ieeetv.ieee.org/assets/video-images/thumb/128048.jpg"&gt;The purpose of this symposium is introduce 1) present tutorials and examples of usage of a selected virtual social environment, Second Life, which is being used by the IEEE professional organization to educate, communicate, and promote membership collaboration, present examples of Second Life and other virtual worlds being used in a wider range of engineering fields such as architecture, mechanical design, corporate group meetings, 2) present a keynote address by an IEEE Instrumentation &amp;amp; Measurement Society Distinguished Lecturer on research topics in the area of virtual social environments and multi-player gaming, and, 3) host a "geekfest" event with presentations demonstrating wide-ranging universe of virtual worlds, applications, tools, and situations.</description>
      <link>http://ieeetv.ieee.org/play?video_id=128048</link>
      <pubDate>Thu, 19 Jan 2012 06:00:00 GMT</pubDate>
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      <title>Virtual World Symposium  - Moon World</title>
      <description>&lt;img align="left" vspace="5" hspace="10" width="108" src="http://ieeetv.ieee.org/assets/video-images/thumb/128050.jpg"&gt;The purpose of this symposium is introduce 1) present tutorials and examples of usage of a selected virtual social environment, Second Life, which is being used by the IEEE professional organization to educate, communicate, and promote membership collaboration, present examples of Second Life and other virtual worlds being used in a wider range of engineering fields such as architecture, mechanical design, corporate group meetings, 2) present a keynote address by an IEEE Instrumentation &amp;amp; Measurement Society Distinguished Lecturer on research topics in the area of virtual social environments and multi-player gaming, and, 3) host a "geekfest" event with presentations demonstrating wide-ranging universe of virtual worlds, applications, tools, and situations.</description>
      <link>http://ieeetv.ieee.org/play?video_id=128050</link>
      <pubDate>Thu, 19 Jan 2012 06:00:00 GMT</pubDate>
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      <title>Virtual World Symposium  - Educational Work</title>
      <description>&lt;img align="left" vspace="5" hspace="10" width="108" src="http://ieeetv.ieee.org/assets/video-images/thumb/128052.jpg"&gt;The purpose of this symposium is introduce 1) present tutorials and examples of usage of a selected virtual social environment, Second Life, which is being used by the IEEE professional organization to educate, communicate, and promote membership collaboration, present examples of Second Life and other virtual worlds being used in a wider range of engineering fields such as architecture, mechanical design, corporate group meetings, 2) present a keynote address by an IEEE Instrumentation &amp;amp; Measurement Society Distinguished Lecturer on research topics in the area of virtual social environments and multi-player gaming, and, 3) host a "geekfest" event with presentations demonstrating wide-ranging universe of virtual worlds, applications, tools, and situations.</description>
      <link>http://ieeetv.ieee.org/play?video_id=128052</link>
      <pubDate>Thu, 19 Jan 2012 06:00:00 GMT</pubDate>
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      <title>All India Young Engineers Humanitarian Challenge</title>
      <description>&lt;img align="left" vspace="5" hspace="10" width="108" src="http://ieeetv.ieee.org/assets/video-images/thumb/128053.jpg"&gt;All India Young Engineers Humanitairan Challenge begins with the premise that every young engineer should aim to help mankind with a technical contribution--to foster innovation and excellence for the benefit of humanity.
IEEE AIYEHUM 2011 focus aimed to: -Help students recognize real world/humanitarian challenges. -Direct the creativity of the students to come up with solutions to the recognized problems, apply technology and go ahead with implementing them. -Nurture innovative ideas of students by mentoring their implementation approach. Highlights AIYEHUM 2011:1) Received proposals from about 200 colleges across India including IITs, NITs and many reputed colleges.2) 35 projects were shortlisted for funding. 3) 10 projects were exhibited during the IEEE Bangalore Section Annual Symposium at The Hote Atria on 5th November 2011.3) 3 of them were awarded with IEEE International Conference travel grants, 4) 1 of them have filed a patentProtocol: 1) Invite applications for innovative project proposals that aim at solving the real world/ humanitarian challenges of their community/interest.2) Approve applications based on quality, impact, students' merit and availability of the mentors.3) Grant seed funding/prototype funding to each approved group and try to link the project with suitable mentors from industry.4) Project showcasing event of all the approved projects after completion.5) Award prizes (IEEE Conference Travel Grants)6) Publish the projects on the IEEE India/ IEEE Humanitarian Technology Network websites.7) Recommend the projects to the IEEE Foundation / Send the project teams to the Conferences on Technologies for Humanitarian Challenges.8) Retain the selected projects for handing over to the next batch of students along with inviting fresh ideas.9) Go to step 1</description>
      <link>http://ieeetv.ieee.org/play?video_id=128053</link>
      <pubDate>Thu, 19 Jan 2012 06:00:00 GMT</pubDate>
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      <title>Virtual World Symposium 2011 - DLP at Virtual World</title>
      <description>&lt;img align="left" vspace="5" hspace="10" width="108" src="http://ieeetv.ieee.org/assets/video-images/thumb/128046.jpg"&gt;The purpose of this symposium is introduce 1) present tutorials and examples of usage of a selected virtual social environment, Second Life, which is being used by the IEEE professional organization to educate, communicate, and promote membership collaboration, present examples of Second Life and other virtual worlds being used in a wider range of engineering fields such as architecture, mechanical design, corporate group meetings, 2) present a keynote address by an IEEE Instrumentation &amp;amp; Measurement Society Distinguished Lecturer on research topics in the area of virtual social environments and multi-player gaming, and, 3) host a "geekfest" event with presentations demonstrating wide-ranging universe of virtual worlds, applications, tools, and situations.  The symposium will be jamb-packed with entertaining multimedia presentations, fun for attendees and fun for presenters. The symposium will be considered a success if those attending leave with greater knowledge, deeper understanding, and lots of thoughts on how virtual world technology is, could, or might be applied in our world. Finally, it is hoped the symposium will help foster continued cross-generation, cross-discipline fellowship and learning on this topic.  Warning: Watch out for Second Life...the immersive, 3D environment itself and the "properties" being constructed within the SL world have been found to be quite intriguing if not captivating to those who have been exposed to it! We mean no harm, but do think you will enjoy learning about it and contemplating its usage and possiblities.</description>
      <link>http://ieeetv.ieee.org/play?video_id=128046</link>
      <pubDate>Mon, 09 Jan 2012 06:00:00 GMT</pubDate>
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      <title>Virtual World Symposium 2011 - Collaborative Work</title>
      <description>&lt;img align="left" vspace="5" hspace="10" width="108" src="http://ieeetv.ieee.org/assets/video-images/thumb/128047.jpg"&gt;The purpose of this symposium is introduce 1) present tutorials and examples of usage of a selected virtual social environment, Second Life, which is being used by the IEEE professional organization to educate, communicate, and promote membership collaboration, present examples of Second Life and other virtual worlds being used in a wider range of engineering fields such as architecture, mechanical design, corporate group meetings, 2) present a keynote address by an IEEE Instrumentation &amp;amp; Measurement Society Distinguished Lecturer on research topics in the area of virtual social environments and multi-player gaming, and, 3) host a "geekfest" event with presentations demonstrating wide-ranging universe of virtual worlds, applications, tools, and situations.  The symposium will be jamb-packed with entertaining multimedia presentations, fun for attendees and fun for presenters. The symposium will be considered a success if those attending leave with greater knowledge, deeper understanding, and lots of thoughts on how virtual world technology is, could, or might be applied in our world. Finally, it is hoped the symposium will help foster continued cross-generation, cross-discipline fellowship and learning on this topic.  Warning: Watch out for Second Life...the immersive, 3D environment itself and the "properties" being constructed within the SL world have been found to be quite intriguing if not captivating to those who have been exposed to it! We mean no harm, but do think you will enjoy learning about it and contemplating its usage and possiblities.</description>
      <link>http://ieeetv.ieee.org/play?video_id=128047</link>
      <pubDate>Mon, 09 Jan 2012 06:00:00 GMT</pubDate>
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      <title>Virtual World Symposium 2011 - CoLab and Mars</title>
      <description>&lt;img align="left" vspace="5" hspace="10" width="108" src="http://ieeetv.ieee.org/assets/video-images/thumb/128045.jpg"&gt;The purpose of this symposium is introduce 1) present tutorials and examples of usage of a selected virtual social environment, Second Life, which is being used by the IEEE professional organization to educate, communicate, and promote membership collaboration, present examples of Second Life and other virtual worlds being used in a wider range of engineering fields such as architecture, mechanical design, corporate group meetings, 2) present a keynote address by an IEEE Instrumentation &amp;amp; Measurement Society Distinguished Lecturer on research topics in the area of virtual social environments and multi-player gaming, and, 3) host a "geekfest" event with presentations demonstrating wide-ranging universe of virtual worlds, applications, tools, and situations.  The symposium will be jamb-packed with entertaining multimedia presentations, fun for attendees and fun for presenters. The symposium will be considered a success if those attending leave with greater knowledge, deeper understanding, and lots of thoughts on how virtual world technology is, could, or might be applied in our world. Finally, it is hoped the symposium will help foster continued cross-generation, cross-discipline fellowship and learning on this topic.  Warning: Watch out for Second Life...the immersive, 3D environment itself and the "properties" being constructed within the SL world have been found to be quite intriguing if not captivating to those who have been exposed to it! We mean no harm, but do think you will enjoy learning about it and contemplating its usage and possiblities.</description>
      <link>http://ieeetv.ieee.org/play?video_id=128045</link>
      <pubDate>Mon, 09 Jan 2012 06:00:00 GMT</pubDate>
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      <title>Trends in Signal Processing Education</title>
      <description>&lt;img align="left" vspace="5" hspace="10" width="108" src="http://ieeetv.ieee.org/assets/video-images/thumb/128041.jpg"&gt;This is an exciting time for signal processing education. Many SP  educators are breaking out of the standard practice of chalk and talk lectures and weekly homeworks/labs and experimenting with more  interactive and immersive teaching techniques. In this talk, we'll review some of the recent progress and future trends in SP education through a range of different initiatives, including (i) Connexions open-source textbook and peer evaluation system (IEEEcnx.org), (ii) open  problem and answer databases, (iii) interactive simulations and video tutorials of SP concepts, (iv) machine-learning driven personalized learning systems, and (v) the Signal Processing Education Network (SPEN).</description>
      <link>http://ieeetv.ieee.org/play?video_id=128041</link>
      <pubDate>Mon, 19 Dec 2011 06:00:00 GMT</pubDate>
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      <title>Trends in Signal Processing Applications and Industry Technology</title>
      <description>&lt;img align="left" vspace="5" hspace="10" width="108" src="http://ieeetv.ieee.org/assets/video-images/thumb/128040.jpg"&gt;Will the next generation Smartphone be that single essential device with  High Definition Wide Dynamic Range 3D and gesture recognition engines running augmented reality applications with the help of the cloud? Perception is a many-layered process and signal processing is essential  to extracting world models from sensor outputs. What are the emerging signal processing techniques for perception in autonomous systems such  as robots? This session will also outline the emerging use of signal processing in 4K-TV, UHD-TV, smart internet of things, nano-scale systems, cognitive  radar and digital RF.</description>
      <link>http://ieeetv.ieee.org/play?video_id=128040</link>
      <pubDate>Mon, 19 Dec 2011 06:00:00 GMT</pubDate>
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      <title>Trends in Speech and Spoken Language Processing</title>
      <description>&lt;img align="left" vspace="5" hspace="10" width="108" src="http://ieeetv.ieee.org/assets/video-images/thumb/128039.jpg"&gt;The past few years have been an exciting time for speech and language processing technology. Speech recognition is now standard in major mobile phone operating systems, and has more users than ever. New computer models such as cloud computing enable models of unprecedented  scale and accuracy to be widely deployed. With a wide range of  applications ranging from simple search to complex ones involving  understanding, dialog interaction, information extraction, translation  and speech synthesis, new paradigms have evolved to address their speed and accuracy requirements. This talk will look at some of the technical developments underpinning these recent developments, and look ahead to current work which promises to enable the next wave of innovations in accuracy and scale for speech and language processing.</description>
      <link>http://ieeetv.ieee.org/play?video_id=128039</link>
      <pubDate>Mon, 19 Dec 2011 06:00:00 GMT</pubDate>
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      <title>Trends in Image, Video, and Multidimensional Signal Processing</title>
      <description>&lt;img align="left" vspace="5" hspace="10" width="108" src="http://ieeetv.ieee.org/assets/video-images/thumb/128042.jpg"&gt;Are we really "Swimming in sensors and drowning in data", (A. Deptula, 2009)? Is "Water, water, everywhere/ nor any drop to drink", (S. Coleridge, 1798) an even more apt analogy? We argue that, faced with ever-increasing data rates across a range of scientific, engineering,  and consumer applications, the signal processing community is forced to consider new paradigms for high-dimensional data analysis and understanding. As illustrative examples we discuss current trends in 3-D video processing, the analysis of signals that can be represented as graphs, and the mathematics of non-Euclidean data analysis that will be required to drive future developments in signal processing for "big data".</description>
      <link>http://ieeetv.ieee.org/play?video_id=128042</link>
      <pubDate>Mon, 19 Dec 2011 06:00:00 GMT</pubDate>
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