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Wednesday, February 01, 2012 1:00:00 AM
IEEE Fellow and chief technology officer at Broadcom Corporation, Dr. Henry Samueli, discusses the trend of connectivity at the 2012 Consumer Electronics Show. According to Samueli, CES is no longer just about who can make the biggest and the best device, rather a key trend for 2012is connecting those devices in a way that's transparent to the consumer. For more from IEEE at 2012 CES visit http://www.Facebook.com/IEEEOrg
IEEE Senior Member and Vice President of Operations and Planning for IEEE Consumer Electronics Society, Dr. Thomas Coughlin, discusses global consumer electronics trends to expect in 2012 including devices that automatically aggregate and generate data such as location and time stamp information. Dr. Coughlin explains how metadata, the information about the information, will help consumers find information more easily, and describes the technologies driving this trend. For more from IEEE at 2012 CES visit http://www.Facebook.com/IEEEOrg
IEEE Associate Member, Oleg Logvinov, discusses the trend of home networking technologies at the 2012 Consumer Electronics Show. Logvinov predicts 2012 will be the year more home networking technologies converge, enabling consumers to use these devices for a wholistic experience such as using a cell phone to activate the TV, various home automations,and home energy management. Logvinov notes the benefits for consumers include the ability to monitor energy use, allowing them to modify their behavior to become more energy efficient. For more from IEEE at 2012 CES visit http://www.Facebook.com/IEEEOrg
Streaming web-based video on televisions has steadily gained popularity with consumers, but in 2012, the U.S. will reach a tipping point when users will extend beyond the tech-savvy and early adopters of Wi-Fi enabled TVs, says IEEE Senior Member Richard Doherty. Several companies at CES are poised to capitalize on that trend, showcasing products that give consumers more options for streaming their favorite web content on their TVs.
IEEE Fellow, Stuart Lipoff, discusses the trend of cloud-based applications at the 2012 Consumer Electronics Show. According to Lipoff, these services, such as the iCloud, are able to take complex processing situations that aren't practical to do in a small, inexpensive device and battery and store the information in the cloud. Lipoff notes how the device is then used as a terminal to get access to the information and coordinate things that would have been otherwise impossible. Lipoff descries new applications such as pattern recognition and various forms of artificial intelligence, such as facial recognition, as being some of these applications shown at CES. For more from IEEE at 2012 CES visit http://www.Facebook.com/IEEEOrg
Dr. Nahum Gershon, IEEE Senior Member, says in-home technology's influence on business technology decisions will continue to build in 2012. According to Dr. Gershon the consumerization of IT will drive companies to provide more access to social media networks and applications, as well as issue more mobile devices like tablet computers to their increasingly tech-savvy employees. A recent example is the increasing use of video chat applications such as Skype to connect business professionals working in different regions, says Gershon. In 2012, he predicts that people will begin using tablets and smartphones with geo-location applications to inform colleagues where they are working (e.g. in the office or off-site).
Tuesday, January 31, 2012 1:00:00 AM
APEC 2012 continues the long-standing tradition of addressing issues of immediate and long-term interest to the practicing power electronics engineer. Outstanding technical content is provided at one of the lowest registration costs of any IEEE conference. APEC 2012 will provide: The best power electronics exposition. Professional development courses taught by world-class experts. Presentations of peer-reviewed technical papers covering a wide range of topics. Time to network and enjoy the company of fellow power electronics professionals in a beautiful setting.
Thursday, January 19, 2012 1:00:00 AM
The purpose of this symposium is introduce 1) present tutorials and examples of usage of a selected virtual social environment, Second Life, which is being used by the IEEE professional organization to educate, communicate, and promote membership collaboration, present examples of Second Life and other virtual worlds being used in a wider range of engineering fields such as architecture, mechanical design, corporate group meetings, 2) present a keynote address by an IEEE Instrumentation & Measurement Society Distinguished Lecturer on research topics in the area of virtual social environments and multi-player gaming, and, 3) host a "geekfest" event with presentations demonstrating wide-ranging universe of virtual worlds, applications, tools, and situations.
The purpose of this symposium is introduce 1) present tutorials and examples of usage of a selected virtual social environment, Second Life, which is being used by the IEEE professional organization to educate, communicate, and promote membership collaboration, present examples of Second Life and other virtual worlds being used in a wider range of engineering fields such as architecture, mechanical design, corporate group meetings, 2) present a keynote address by an IEEE Instrumentation & Measurement Society Distinguished Lecturer on research topics in the area of virtual social environments and multi-player gaming, and, 3) host a "geekfest" event with presentations demonstrating wide-ranging universe of virtual worlds, applications, tools, and situations.
The purpose of this symposium is introduce 1) present tutorials and examples of usage of a selected virtual social environment, Second Life, which is being used by the IEEE professional organization to educate, communicate, and promote membership collaboration, present examples of Second Life and other virtual worlds being used in a wider range of engineering fields such as architecture, mechanical design, corporate group meetings, 2) present a keynote address by an IEEE Instrumentation & Measurement Society Distinguished Lecturer on research topics in the area of virtual social environments and multi-player gaming, and, 3) host a "geekfest" event with presentations demonstrating wide-ranging universe of virtual worlds, applications, tools, and situations.
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